Saturday, February 21, 2009

Penny Arcade D&D Podcast - this one has Wil Wheaton

Gabe's artwork for series 2 #1
The newest series of PA D&D Podcasts has started out at the maximum level for funny.  I was literally - not figuratively, not "LOL" but literally by which I mean with my literal lungs - walking around laughing out loud at this in a supermarket.

(First series starts here, but get a podcatcher and subscribe to the feed you technophobe.)

Friday, February 20, 2009

The Glass is Half Cracked

The adventurers come out on a glass platform that seems to alter in response to their presence.  They use a grappling hook to move from the chain to the platform, then notice that glass trees are growing from the platform, and undulating glass blobs are moving toward them in the sky.

While investigating the blobs, Crom is surprised by some kind of gray undead humanoid, which moves very fast down the chain.  Crom flees back onto the platform, but the humanoids leap down onto the heroes as a flock of vultures moves in.  Maurice turns the undead and the party quickly slaughters the vultures and undead, with Tiffy supplying the final killing fire.

The characters move north, where they find a glass gangway separating two glass platforms.  The glass on either side of the gangway is thin, while the middle section is massively thick and heavy.  As they cross one by one, the thin sections become progressively more cracked, until Crom manages to break the platform completely!  The party's forethought at tying a rope at either end saves Crom from a fall to his doom, but Crom is still left hanging on for dear life when a bunch of the humanoid undead attack from the northern platform.

Once again Maurice turns the undead, and Dev picks off another vulture, while Tiffy hauls Crom back to safety.

Thursday, February 19, 2009

Game Session, 2009.02.19

Posted to Google docs.


Friday, February 06, 2009

Revisiting the Soft World

The party decides to return to the hole where Iluvien disappeared from Olemheiden.  They leave Olemcorro in the middle of the night and trek through the forest, encountering one Catamese encampment.  They successfully convince this camp that they are incompetent skirmishers searching the forest and pass on by.  Toward morning, as they near Iluvien's point of departure, a crashing noise alerts them to animals.

Soon they are jumped by a pair of massive dire boars who surround them and strike from either side!  Tiffy and Ellira are badly gored, and Tiffy feels death's cold breath down her neck.  In a pitched battle involving entanglement, a summoned centipede, and Dev's precise arrows, they manage to slow down the boars enough to destroy them.  After everyone is healed again, they slaughter one of the boars, and Maurice the cleric animates one of them into a shambling boar zombie.

The next morning they reach the point where Iluvien disappeared, and Dev is able to recognize it by a cairn he had left there the previous time.  Inside the portal they find another cage, this one newer-looking than the last.  They leave the zombie boar on the other side and explore the cage, finding yet another scratched heron mark on the cage bars.

There is also a locked door.  Dev proceeds to pick the lock, getting blasted by a trap in the process.  This trap is a wave of blue light that engulfs him, but he feels no pain and it quickly dissipates.  It is at this point that the party first hears a mysterious, loud sound from very far away.  Becoming concerned, Maurice casts an augury spell to ask the question, "Should we leave the cage through the door?" and hears his god telling him emphatically yes.  Another quick augury and Ellira's god suggests that yes, they should climb up the cage's chain.

A quick scramble out of the cage, and then the sound gets louder and they look over to see another rusty cage falling through space, one even more massive than the one they are in.  It's going to hit them.  Thinking fast, Tiffy covers the party in web, binding them fast to the chain, just seconds before the falling cage smashes into bits against theirs, sending them rocketing through space.  When it settles down again, they find that they are safe, although the zombie boar, not completely outside of the portal, lost a leg in the concussion.

The danger clear, the party carefully climbs the chain through the hazy green world.  At the top of it they find a strange platform of smoky glass, topped by another one, upside-down.  The session ended here.

Game Session, 2009.02.05

The heroes try to follow Iluvien Ir'Wyran footsteps and travel through the portal.

Posted to Google Docs.

Thursday, February 05, 2009

New Players' Guide added

I have posted a new players' guide to the website.  It covers all the story elements so far.

New Players' Guide¤